AI Insights · Timothy · October 2021
Top 5 3D Realistic Games on iOS in South America - Q3 2021
In Q3 2021, the top 5 3D realistic games on iOS in South America showed varied trends in downloads, revenue, and active users. Here’s a look at their performance.
In Q3 2021, the top 5 3D realistic games on iOS in South America exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Free Fire saw a significant fluctuation in weekly revenue, peaking at approximately $826K in mid-August before declining to around $497K by the end of September. Weekly downloads showed a general downward trend, starting at 80.7K in late June and ending at approximately 68.6K by the end of September. Active users also decreased steadily from around 2.95M in late June to about 2.42M by the end of the quarter.
Call of Duty®: Mobile experienced a varied revenue trend, with a peak of around $114K at the end of June and fluctuations throughout the quarter, ending at approximately $78.7K in the last week of September. Downloads remained relatively stable, averaging around 40K per week, with a slight increase to 45K in mid-September. Active users fluctuated, starting at about 691K in late June and ending at around 638K by the end of September.
Sniper 3D: Gun Shooting Games had a relatively stable revenue trend with minor fluctuations, peaking at about $8.9K at the end of August, and ending the quarter at around $6.4K. Downloads showed a declining trend, starting at 12.8K in late June and decreasing to approximately 15.7K by the end of September. Active users slightly decreased from around 58.1K in late June to about 47.5K by the end of September.
PUBG MOBILE demonstrated a varied revenue trend, with a significant spike to about $83.5K in mid-July, followed by fluctuations, ending the quarter at approximately $30.7K. Downloads peaked at around 21.4K in mid-July and decreased to about 13.3K by the end of September. Active users showed a downward trend, starting at approximately 237K in late June and ending at around 194K by the end of the quarter.
eFootball™ 2024 had a fluctuating revenue trend, peaking at around $41.7K in mid-July and ending the quarter at approximately $9.9K. Downloads remained relatively stable with minor fluctuations, averaging around 16K per week, with a slight increase to 17K by the end of September. Active users showed a slight increase from around 279K in late June to approximately 314K by the end of September.
For more detailed insights and data, visit Sensor Tower.